| Author/Contributor(s): | Werning, Stefan |
| Publisher: | The MIT Press |
| Date: | 2/16/2021 |
| Binding: | Hardcover |
| Condition: | NEW |
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.