| Author/Contributor(s): | Vande Velde, Vivian |
| Publisher: | Clarion Books |
| Date: | 7/10/2012 |
| Binding: | Paperback |
| Condition: | NEW |
It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.
- Trapped in a Video Game: Arvin and his friends just wanted to play the ultimate RPG. Now they’re prisoners in a buggy, pirated world with no admins and no escape.
- Classic 90s YA Sci-Fi: A throwback LitRPG adventure perfect for fans of old-school gaming and portal fantasy, where the lines between the game and reality fatally blur.
- Sword and Sorcery Action: As an elf warrior, Arvin must battle vicious orcs, navigate treacherous dungeons, and survive a world of hostile magic he only thought was make-believe.
- Bugs, Glitches, and Looping Code: The game isn’t just dangerous—it’s broken. Characters get stuck in loops, parts of the world are missing, and every bug could be your last.
- An Unlikely Adventurer: One of the players in Arvin’s party isn’t a seasoned gamer. She’s his mom.