{"product_id":"9781617294259","title":"Hello Scratch!: Learn to Program by Making Arcade Games","description":"\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eAuthor\/Contributor(s):\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eFord, Gabriel; Ford, Melissa; Ford, Sadie\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eManning\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eDate:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12\/7\/2017\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eBinding:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003ePaperback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eNEW\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003cb\u003eSummary\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eHello, Scratch!\u003c\/i\u003e is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Technology\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eCan 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Book\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eHello Scratch!\u003c\/i\u003e guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eWhat's Inside\u003c\/b\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eLearn by experimentation\u003c\/li\u003e\n\u003cli\u003eLearn to think like a programmer\u003c\/li\u003e\n\u003cli\u003eBuild five exciting, retro-style games\u003c\/li\u003e\n\u003cli\u003eVisualize the organization of a program\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cb\u003eAbout the Readers\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eWritten for kids 8-14. Perfect for independent learning or working with a parent or teacher.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Authors\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eKids know how kids learn. \u003cb\u003eSadie\u003c\/b\u003e and \u003cb\u003eGabriel Ford\u003c\/b\u003e, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author \u003cb\u003eMelissa Ford\u003c\/b\u003e!\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003col\u003ePART 1 - SETTING UP THE ARCADE\u003cli\u003eGetting to know your way around Scratch\u003c\/li\u003e\n\u003cli\u003eBecoming familiar with the Art Editor\u003c\/li\u003e\n\u003cli\u003eMeeting Scratch's key blocks through important coding concepts\u003c\/li\u003ePART 2 - TURNING ON THE MACHINES\u003cli\u003eDesigning a two-player ball-and-paddle game\u003c\/li\u003e\n\u003cli\u003eUsing conditionals to build a two-player ball-and-paddle game\u003c\/li\u003ePART 3 - CODING AND PLAYING GAMES\u003cli\u003eDesigning a fixed shooter\u003c\/li\u003e\n\u003cli\u003eUsing conditionals to build your fixed shooter\u003c\/li\u003e\n\u003cli\u003eDesigning a one-player ball-and-paddle game\u003c\/li\u003e\n\u003cli\u003eUsing variables to build your one-player ball-and-paddle game\u003c\/li\u003e\n\u003cli\u003eDesigning a simple platformer\u003c\/li\u003e\n\u003cli\u003eUsing X and Y coordinates to make a simple platformer\u003c\/li\u003e\n\u003cli\u003eMaking a single-screen platformer\u003c\/li\u003e\n\u003cli\u003eUsing arrays and simulating gravity in a single-screen platformer\u003c\/li\u003e\n\u003cli\u003eBecoming a game maker\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Manning","offers":[{"title":"Default Title","offer_id":49088901251327,"sku":"9781617294259","price":34.99,"currency_code":"USD","in_stock":false}],"url":"https:\/\/massivebookshop.com\/products\/9781617294259","provider":"MASSIVE BOOKSHOP","version":"1.0","type":"link"}