{"product_id":"9780262547482","title":"Building SimCity: How to Put the World in a Machine","description":"\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eAuthor\/Contributor(s):\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eGingold, Chaim; Murray, Janet H.\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eThe MIT Press\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eDate:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e6\/4\/2024\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eBinding:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003ePaperback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eNEW\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003cb\u003eA deep dive into the trailblazing simulation game \u003ci\u003eSimCity\u003c\/i\u003e, situating it in the history of games, simulation, and computing.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eBuilding SimCity\u003c\/i\u003e explores the history of computer simulation by chronicling one of the most influential simulation games ever made: \u003ci\u003eSimCity\u003c\/i\u003e. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created \u003ci\u003eSimCity\u003c\/i\u003e in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, \u003ci\u003eSimCity\u003c\/i\u003e is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.\u003cbr\u003e\u003cbr\u003eGingold uses \u003ci\u003eSimCity\u003c\/i\u003e to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring \u003ci\u003eSimCity\u003c\/i\u003e to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back \u003ci\u003eThe Sims\u003c\/i\u003e to completion; and the company’s sale to Electronic Arts.\u003cbr\u003e\u003cbr\u003eA lavishly visual book, \u003ci\u003eBuilding SimCity\u003c\/i\u003e boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain \u003ci\u003eSimCity\u003c\/i\u003e’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":44214492823807,"sku":"9780262547482","price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0452\/0886\/2873\/files\/9780262547482_s600x595.jpg?v=1775597553","url":"https:\/\/massivebookshop.com\/products\/9780262547482","provider":"MASSIVE BOOKSHOP","version":"1.0","type":"link"}