{"product_id":"9780262048026","title":"Physically Based Rendering, fourth edition: From Theory to Implementation","description":"\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eAuthor\/Contributor(s):\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003ePharr, Matt; Jakob, Wenzel; Humphreys, Greg\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eThe MIT Press\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eDate:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e3\/28\/2023\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eBinding:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eHardcover\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eNEW\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003cb\u003eA comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003ePhotorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.  Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. \u003cbr\u003e\u003cbr\u003e\u003ci\u003ePhysically Based Rendering\u003c\/i\u003e describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. \u003cbr\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eDetailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation\u003c\/li\u003e\n\u003cli\u003eFourth edition features new chapter on GPU ray tracing essential for game developers\u003c\/li\u003e\n\u003cli\u003eThe premier reference for professionals learning about and working in the field\u003c\/li\u003e\n\u003cli\u003eWon its authors a 2014 Academy Award for Scientific and Technical Achievement \u003c\/li\u003e\n\u003cli\u003eIncludes a companion site complete with source code\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"The MIT Press","offers":[{"title":"Default Title","offer_id":43374381793535,"sku":"9780262048026","price":120.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0452\/0886\/2873\/files\/9780262048026_s600x595.jpg?v=1775589453","url":"https:\/\/massivebookshop.com\/products\/9780262048026","provider":"MASSIVE BOOKSHOP","version":"1.0","type":"link"}