{"product_id":"9781940535357","title":"EverQuest","description":"\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eAuthor\/Contributor(s):\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eSmith, Matthew S.\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eBoss Fight Books\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eDate:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e9\/23\/2025\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eBinding:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003ePaperback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eNEW\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e“You’re in our world now.” This bold tagline led Sony’s 1999 ad blitz for \u003ci\u003eEverQuest\u003c\/i\u003e, the year’s most anticipated massively multiplayer game. Though just five words long, it challenged players to live in a virtual world beyond anything they’d experienced before—and delivered. The game that proved the MMORPG’s potential, \u003ci\u003eEverQuest \u003c\/i\u003eoutsold all prior entries in the genre and was the most popular subscription game in North America for five years until Blizzard’s World of Warcraft overthrew it. Yet \u003ci\u003eEverQuest \u003c\/i\u003elives on, with tens of thousands of players logging in every day.\u003cbr\u003e \u003cbr\u003eBased on new interviews with \u003ci\u003eEverQuest \u003c\/i\u003edevelopers and veteran MMORPG developers, journalist Matthew S. Smith explores \u003ci\u003eEverQuest\u003c\/i\u003e's unlikely creation at a studio built to develop sports games, a rocky release which overwhelmed the game’s ill-prepared datacenter, the enticing game loops that placed \u003ci\u003eEverQuest \u003c\/i\u003ein a media firestorm around gaming addiction, and the real-money black market for \u003ci\u003eEverQuest \u003c\/i\u003eitems that foretold the future of digital goods.","brand":"Boss Fight Books","offers":[{"title":"Default Title","offer_id":47006111564031,"sku":"9781940535357","price":15.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0452\/0886\/2873\/files\/Jacket_052fa0f1-3a80-4e4e-b839-562c290d5169.jpg?v=1756493278","url":"https:\/\/massivebookshop.com\/de\/products\/9781940535357","provider":"MASSIVE BOOKSHOP","version":"1.0","type":"link"}