{"product_id":"9781617294969","title":"Unity in Action: Multiplatform game development in C#","description":"\u003ctable\u003e\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eAuthor\/Contributor(s):\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eHocking, Joe\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eManning\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eDate:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e4\/25\/2018\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eBinding:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003ePaperback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"\"\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"\"\u003eNEW\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\u003c\/table\u003e\u003cb\u003eSummary\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eManning's bestselling and highly recommended Unity book has been fully revised! \u003ci\u003eUnity in Action, Second Edition\u003c\/i\u003e teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.\u003cbr\u003e\u003cbr\u003eForeword by Jesse Schell, author of The Art of Game Design\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Technology\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eBuild your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Book\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eUnity in Action, Second Edition\u003c\/i\u003e teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eWhat's Inside\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eRevised for new best practices, updates, and more!\u003c\/li\u003e\n\u003cli\u003e2D and 3D games\u003c\/li\u003e\n\u003cli\u003eCharacters that run, jump, and bump into things\u003c\/li\u003e\n\u003cli\u003eConnect your games to the internet\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cb\u003eAbout the Reader\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eYou need to know C# or a similar language. No game development knowledge is assumed.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eJoe Hocking\u003c\/b\u003e is a software engineer and Unity expert specializing in interactive media development.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003col\u003ePART 1 - First steps\u003cli\u003eGetting to know Unity \u003c\/li\u003e\n\u003cli\u003eBuilding a demo that puts you in 3D space \u003c\/li\u003e\n\u003cli\u003eAdding enemies and projectiles to the 3D game \u003c\/li\u003e\n\u003cli\u003eDeveloping graphics for your game \u003c\/li\u003ePART 2 - Getting comfortable\u003cli\u003eBuilding a Memory game using Unity's 2D functionality \u003c\/li\u003e\n\u003cli\u003eCreating a basic 2D Platformer \u003c\/li\u003e\n\u003cli\u003ePutting a GUI onto a game \u003c\/li\u003e\n\u003cli\u003eCreating a third-person 3D game: player movement and animation\u003c\/li\u003e\n\u003cli\u003eAdding interactive devices and items within the game\u003c\/li\u003ePART 3 - Strong finish\u003cli\u003eConnecting your game to the internet \u003c\/li\u003e\n\u003cli\u003ePlaying audio: sound effects and music \u003c\/li\u003e\n\u003cli\u003ePutting the parts together into a complete game \u003c\/li\u003e\n\u003cli\u003eDeploying your game to players' devices \u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Manning","offers":[{"title":"Default Title","offer_id":49088902267135,"sku":"9781617294969","price":44.99,"currency_code":"USD","in_stock":false}],"url":"https:\/\/massivebookshop.com\/de\/products\/9781617294969","provider":"MASSIVE BOOKSHOP","version":"1.0","type":"link"}